Java 流媒体服务框架 ZLM4J 发布 1.0.8 版本

<dependency>

<groupId>com.aizuda</groupId>

<artifactId>zlm4j</artifactId>

<version>1.0.8</version>

</dependency>

版本 1.0.8 更新日志:

  • 拉取基于 2024-05-29-master 分支开发
  •  发布 jar 到中央仓库
  • 增加 mk_proxy_player_create3,mk_proxy_player_create4 函数配置拉流代理重试次数
  • 废弃 mk_env_init1 改为 mk_env_init2
  • 更多记录请查看: 版本更新记录

 实战打通海康 SDK 与 ZLM4J 实现超低延迟实时预览监控

 1. 预备知识与工具

海康 SDK、海康 SDK 对接知识、海康摄像头 or 海康 NVR、ZLM4J、VLC 播放器 /flv.js 播放器

 2. 使用到的 ZLM4J 的功能

  • 创建流、推送流功能
  • 音频编码功能
  • 拉流播放功能
  •  按需转协议功能

 3. 对接流程

  1.  初始化海康 SDK 及 ZLM4J
  2.  海康 SDK 登录摄像头
  3.  开启摄像头实时预览及配置取流回调
  4.  创建 ZLM4J 对应流、并初始化音视频轨道
  5.  在回调的 ps 流中取到 H264/H265 裸码流及音频数据,并将音频数据解码为 PCM
  6.  推送音视频流到 ZLM4J 中
  7. 使用 VLC 播放器 /flv.js 播放器播放并观察延迟

 4. 相关代码

1-4 步相关代码

public class RealPlayDemo {

public static ZLMApi ZLM_API = Native.load(“mk_api”, ZLMApi.class);

public static HCNetSDK hCNetSDK = Native.load(“HCNetSDK”, HCNetSDK.class);

static int lUserID = 0;

public static void main(String[] args) throws InterruptedException {

//初始化zmk服务器

ZLM_API.mk_env_init2(1, 1, 1, null, 0, 0, null, 0, null, null);

//创建http服务器 0:失败,非0:端口号

short http_server_port = ZLM_API.mk_http_server_start((short) 7788, 0);

//创建rtsp服务器 0:失败,非0:端口号

short rtsp_server_port = ZLM_API.mk_rtsp_server_start((short) 7554, 0);

//创建rtmp服务器 0:失败,非0:端口号

short rtmp_server_port = ZLM_API.mk_rtmp_server_start((short) 7935, 0);

//初始化海康SDK

boolean initSuc = hCNetSDK.NET_DVR_Init();

if (!initSuc) {

System.out.println(“海康SDK初始化失败”);

return;

}

//登录海康设备

Login_V40(“192.168.1.64”, (short) 8000, “admin”, “hk123456”);

MK_INI mkIni = ZLM_API.mk_ini_create();

ZLM_API.mk_ini_set_option(mkIni, “enable_rtsp”, “1”);

ZLM_API.mk_ini_set_option(mkIni, “enable_rtmp”, “1”);

ZLM_API.mk_ini_set_option_int(mkIni, “auto_close”, 1);

//创建媒体

MK_MEDIA mkMedia = ZLM_API.mk_media_create2(

“defaultVhost”,

“live”,

“test”,

0,

mkIni

);

ZLM_API.mk_ini_release(mkIni);

//这里分辨率、帧率、码率都可随便写 0是H264 1是h265 可以事先定义好 也可以放到回调里面判断编码类型让后再初始化这个

ZLM_API.mk_media_init_video(mkMedia, 0, 1, 1, 25.0f, 2500);

ZLM_API.mk_media_init_audio(mkMedia, 2, 8000, 1, 16);

ZLM_API.mk_media_init_complete(mkMedia);

FRealDataCallback fRealDataCallBack = new FRealDataCallback(mkMedia, 25.0);

HCNetSDK.NET_DVR_PREVIEWINFO netDvrPreviewinfo =

new HCNetSDK.NET_DVR_PREVIEWINFO();

netDvrPreviewinfo.lChannel = 1;

netDvrPreviewinfo.dwStreamType = 0;

netDvrPreviewinfo.bBlocked = 0;

netDvrPreviewinfo.dwLinkMode = 0;

netDvrPreviewinfo.byProtoType = 0;

//播放视频

long ret = hCNetSDK.NET_DVR_RealPlay_V40(

lUserID,

netDvrPreviewinfo,

fRealDataCallBack,

Pointer.NULL

);

if (ret == –1) {

System.out.println(

“【海康SDK】开始sdk播放视频失败! 错误码:” +

hCNetSDK.NET_DVR_GetLastError()

);

return;

}

ZLM_API.mk_media_set_on_close(

mkMedia,

pointer -> {

fRealDataCallBack.release();

hCNetSDK.NET_DVR_StopRealPlay(ret);

System.out.println(“流关闭自动释放资源”);

},

Pointer.NULL

);

//休眠

Thread.sleep(120000);

// fRealDataCallBack.release();

// hCNetSDK.NET_DVR_StopRealPlay(ret);

Logout();

}

/**

* 登录

*

* @param m_sDeviceIP 设备ip地址

* @param wPort 端口号,设备网络SDK登录默认端口8000

* @param m_sUsername 用户名

* @param m_sPassword 密码

*/

public static void Login_V40(

String m_sDeviceIP,

short wPort,

String m_sUsername,

String m_sPassword

) {

/* 注册 */

// 设备登录信息

HCNetSDK.NET_DVR_USER_LOGIN_INFO m_strLoginInfo =

new HCNetSDK.NET_DVR_USER_LOGIN_INFO();

// 设备信息

HCNetSDK.NET_DVR_DEVICEINFO_V40 m_strDeviceInfo =

new HCNetSDK.NET_DVR_DEVICEINFO_V40();

m_strLoginInfo.sDeviceAddress =

new byte[HCNetSDK.NET_DVR_DEV_ADDRESS_MAX_LEN];

System.arraycopy(

m_sDeviceIP.getBytes(),

0,

m_strLoginInfo.sDeviceAddress,

0,

m_sDeviceIP.length()

);

m_strLoginInfo.wPort = wPort;

m_strLoginInfo.sUserName =

new byte[HCNetSDK.NET_DVR_LOGIN_USERNAME_MAX_LEN];

System.arraycopy(

m_sUsername.getBytes(),

0,

m_strLoginInfo.sUserName,

0,

m_sUsername.length()

);

m_strLoginInfo.sPassword = new byte[HCNetSDK.NET_DVR_LOGIN_PASSWD_MAX_LEN];

System.arraycopy(

m_sPassword.getBytes(),

0,

m_strLoginInfo.sPassword,

0,

m_sPassword.length()

);

// 是否异步登录:false- 否,true- 是

m_strLoginInfo.bUseAsynLogin = false;

// write()调用后数据才写入到内存中

m_strLoginInfo.write();

lUserID = hCNetSDK.NET_DVR_Login_V40(m_strLoginInfo, m_strDeviceInfo);

if (lUserID == –1) {

System.out.println(

“登录失败,错误码为” + hCNetSDK.NET_DVR_GetLastError()

);

return;

} else {

System.out.println(“登录成功!”);

// read()后,结构体中才有对应的数据

m_strDeviceInfo.read();

return;

}

}

//设备注销 SDK释放

public static void Logout() {

if (lUserID >= 0) {

if (!hCNetSDK.NET_DVR_Logout(lUserID)) {

System.out.println(

“注销失败,错误码为” + hCNetSDK.NET_DVR_GetLastError()

);

}

System.out.println(“注销成功”);

hCNetSDK.NET_DVR_Cleanup();

return;

} else {

System.out.println(“设备未登录”);

hCNetSDK.NET_DVR_Cleanup();

return;

}

}

}

5-6 步相关代码

public class FRealDataCallback implements HCNetSDK.FRealDataCallBack_V30 {

private final MK_MEDIA mkMedia;

private final Memory buffer = new Memory(1024 * 1024 * 5);

private int bufferSize = 0;

private long pts;

private double fps;

private long time_base;

private int videoType = 0;

private int audioType = 0;

public FRealDataCallback(MK_MEDIA mkMedia, double fps) {

this.mkMedia = mkMedia;

this.fps = fps;

//ZLM以1000为时间基准

time_base = (long) (1000 / fps);

//回调使用同一个线程

Native.setCallbackThreadInitializer(

this,

new CallbackThreadInitializer(true, false, “HikRealStream”)

);

}

@Override

public void invoke(

long lRealHandle,

int dwDataType,

ByteByReference pBuffer,

int dwBufSize,

Pointer pUser

) throws IOException {

//ps封装

if (dwDataType == HCNetSDK.NET_DVR_STREAMDATA) {

Pointer pointer = pBuffer.getPointer();

int offset = 0;

//解析psh头 psm头 psm标题

offset = readPSHAndPSMAndPSMT(pointer, offset);

//读取pes数据

readPES(pointer, offset);

}

}

/**

* 读取pes及数据

*

* @param pointer

* @param offset

*/

private void readPES(Pointer pointer, int offset) {

//pes header

byte[] pesHeaderStartCode = new byte[3];

pointer.read(offset, pesHeaderStartCode, 0, pesHeaderStartCode.length);

if (

(pesHeaderStartCode[0] & 0xFF) == 0x00 &&

(pesHeaderStartCode[1] & 0xFF) == 0x00 &&

(pesHeaderStartCode[2] & 0xFF) == 0x01

) {

offset = offset + pesHeaderStartCode.length;

byte[] streamTypeByte = new byte[1];

pointer.read(offset, streamTypeByte, 0, streamTypeByte.length);

offset = offset + streamTypeByte.length;

int streamType = streamTypeByte[0] & 0xFF;

//视频流

if (streamType >= 0xE0 && streamType <= 0xEF) {

//视频数据

readVideoES(pointer, offset);

} else if ((streamType >= 0xC0) & (streamType <= 0xDF)) {

//音频数据

readAudioES(pointer, offset);

}

}

}

/**

* 读取视频数据

*

* @param pointer

* @param offset

*/

private void readVideoES(Pointer pointer, int offset) {

byte[] pesLengthByte = new byte[2];

pointer.read(offset, pesLengthByte, 0, pesLengthByte.length);

offset = offset + pesLengthByte.length;

int pesLength =

((pesLengthByte[0] & 0xFF) << 8) | (pesLengthByte[1] & 0xFF);

//pes数据

if (pesLength > 0) {

byte[] pts_dts_length_info = new byte[3];

pointer.read(offset, pts_dts_length_info, 0, pts_dts_length_info.length);

offset = offset + pts_dts_length_info.length;

int pesHeaderLength = (pts_dts_length_info[2] & 0xFF);

//判断是否是有pts 忽略dts

int i = (pts_dts_length_info[1] & 0xFF) >> 6;

if (i == 0x02 || i == 0x03) {

//byte[] pts_dts = new byte[5];

//pointer.read(offset, pts_dts, 0, pts_dts.length);

//这里获取的是以90000为时间基的 需要转为 1/1000为基准的 但是pts还是不够平滑导致画面卡顿 所以不采用读取的pts

//long pts_90000 = ((pts_dts[0] & 0x0e) << 29) | (((pts_dts[1] << 8 | pts_dts[2]) & 0xfffe) << 14) | (((pts_dts[3] << 8 | pts_dts[4]) & 0xfffe) >> 1);

pts = time_base + pts;

}

offset = offset + pesHeaderLength;

byte[] naluStart = new byte[5];

pointer.read(offset, naluStart, 0, naluStart.length);

//nalu起始标志

if (

(naluStart[0] & 0xFF) == 0x00 &&

(naluStart[1] & 0xFF) == 0x00 &&

(naluStart[2] & 0xFF) == 0x00 &&

(naluStart[3] & 0xFF) == 0x01

) {

if (bufferSize != 0) {

//获取nalu类型

int naluType = (naluStart[4] & 0x1F);

//如果是sps pps不需要变化pts

if (naluType == 7 || naluType == 8) {

pts = pts – time_base;

}

if (videoType == 0x1B) {

//推送帧数据

ZLM_API.mk_media_input_h264(

mkMedia,

buffer.share(0),

bufferSize,

pts,

pts

);

} else if (videoType == 0x24) {

//推送帧数据

ZLM_API.mk_media_input_h265(

mkMedia,

buffer.share(0),

bufferSize,

pts,

pts

);

}

bufferSize = 0;

}

}

int naluLength = pesLength – pts_dts_length_info.length – pesHeaderLength;

byte[] temp = new byte[naluLength];

pointer.read(offset, temp, 0, naluLength);

buffer.write(bufferSize, temp, 0, naluLength);

bufferSize = naluLength + bufferSize;

}

}

/**

* 读取音频数据

*

* @param pointer

* @param offset

*/

private void readAudioES(Pointer pointer, int offset) {

byte[] pesLengthByte = new byte[2];

pointer.read(offset, pesLengthByte, 0, pesLengthByte.length);

offset = offset + pesLengthByte.length;

int pesLength =

((pesLengthByte[0] & 0xFF) << 8) | (pesLengthByte[1] & 0xFF);

//pes数据

if (pesLength > 0) {

byte[] pts_dts_length_info = new byte[3];

pointer.read(offset, pts_dts_length_info, 0, pts_dts_length_info.length);

offset = offset + pts_dts_length_info.length;

int pesHeaderLength = (pts_dts_length_info[2] & 0xFF);

//判断是否是有pts 忽略dts

int i = (pts_dts_length_info[1] & 0xFF) >> 6;

long pts_90000 = 0;

if (i == 0x02 || i == 0x03) {

byte[] pts_dts = new byte[5];

pointer.read(offset, pts_dts, 0, pts_dts.length);

//这里获取的是以90000为时间基的 需要转为 1/1000为基准的 但是pts还是不够平滑导致画面卡顿 所以不采用读取的pts

pts_90000 =

((pts_dts[0] & 0x0e) << 29) |

((((pts_dts[1] << 8) | pts_dts[2]) & 0xfffe) << 14) |

((((pts_dts[3] << 8) | pts_dts[4]) & 0xfffe) >> 1);

//pts = time_base + pts;

}

offset = offset + pesHeaderLength;

int audioLength =

pesLength – pts_dts_length_info.length – pesHeaderLength;

byte[] bytes = G711ACodec._toPCM(

pointer.getByteArray(offset, audioLength)

);

Memory temp = new Memory(bytes.length);

temp.write(0, bytes, 0, bytes.length);

ZLM_API.mk_media_input_pcm(

mkMedia,

temp.share(0),

bytes.length,

pts_90000

);

temp.close();

}

}

/**

* 读取psh头 psm头 psm标题 及数据

*

* @param pointer

* @param offset

* @return

*/

private int readPSHAndPSMAndPSMT(Pointer pointer, int offset) {

//ps头起始标志

byte[] psHeaderStartCode = new byte[4];

pointer.read(offset, psHeaderStartCode, 0, psHeaderStartCode.length);

//判断是否是ps头

if (

(psHeaderStartCode[0] & 0xFF) == 0x00 &&

(psHeaderStartCode[1] & 0xFF) == 0x00 &&

(psHeaderStartCode[2] & 0xFF) == 0x01 &&

(psHeaderStartCode[3] & 0xFF) == 0xBA

) {

byte[] stuffingLengthByte = new byte[1];

offset = 13;

pointer.read(offset, stuffingLengthByte, 0, stuffingLengthByte.length);

int stuffingLength = stuffingLengthByte[0] & 0x07;

offset = offset + stuffingLength + 1;

//ps头起始标志

byte[] psSystemHeaderStartCode = new byte[4];

pointer.read(

offset,

psSystemHeaderStartCode,

0,

psSystemHeaderStartCode.length

);

//PS system header 系统标题

if (

(psSystemHeaderStartCode[0] & 0xFF) == 0x00 &&

(psSystemHeaderStartCode[1] & 0xFF) == 0x00 &&

(psSystemHeaderStartCode[2] & 0xFF) == 0x01 &&

(psSystemHeaderStartCode[3] & 0xFF) == 0xBB

) {

offset = offset + psSystemHeaderStartCode.length;

byte[] psSystemLengthByte = new byte[1];

//ps系统头长度

pointer.read(offset, psSystemLengthByte, 0, psSystemLengthByte.length);

int psSystemLength = psSystemLengthByte[0] & 0xFF;

//跳过ps系统头

offset = offset + psSystemLength;

pointer.read(

offset,

psSystemHeaderStartCode,

0,

psSystemHeaderStartCode.length

);

}

//判断是否是psm系统头 则为IDR帧

if (

(psSystemHeaderStartCode[0] & 0xFF) == 0x00 &&

(psSystemHeaderStartCode[1] & 0xFF) == 0x00 &&

(psSystemHeaderStartCode[2] & 0xFF) == 0x01 &&

(psSystemHeaderStartCode[3] & 0xFF) == 0xBC

) {

offset = offset + psSystemHeaderStartCode.length;

//psm头长度可以

byte[] psmLengthByte = new byte[2];

pointer.read(offset, psmLengthByte, 0, psmLengthByte.length);

int psmLength =

((psmLengthByte[0] & 0xFF) << 8) | (psmLengthByte[1] & 0xFF);

//获取音视频类型

if (videoType == 0 || audioType == 0) {

//自定义复合流描述

byte[] detailStreamLengthByte = new byte[2];

int tempOffset = offset + psmLengthByte.length + 2;

pointer.read(

tempOffset,

detailStreamLengthByte,

0,

detailStreamLengthByte.length

);

int detailStreamLength =

((detailStreamLengthByte[0] & 0xFF) << 8) |

(detailStreamLengthByte[1] & 0xFF);

tempOffset =

detailStreamLength + detailStreamLengthByte.length + tempOffset + 2;

byte[] videoStreamTypeByte = new byte[1];

pointer.read(

tempOffset,

videoStreamTypeByte,

0,

videoStreamTypeByte.length

);

videoType = videoStreamTypeByte[0] & 0xFF;

tempOffset = tempOffset + videoStreamTypeByte.length + 1;

byte[] videoStreamDetailLengthByte = new byte[2];

pointer.read(

tempOffset,

videoStreamDetailLengthByte,

0,

videoStreamDetailLengthByte.length

);

int videoStreamDetailLength =

((videoStreamDetailLengthByte[0] & 0xFF) << 8) |

(videoStreamDetailLengthByte[1] & 0xFF);

tempOffset =

tempOffset +

videoStreamDetailLengthByte.length +

videoStreamDetailLength;

byte[] audioStreamTypeByte = new byte[1];

pointer.read(

tempOffset,

audioStreamTypeByte,

0,

audioStreamTypeByte.length

);

audioType = audioStreamTypeByte[0] & 0xFF;

}

offset = offset + psmLengthByte.length + psmLength;

}

}

return offset;

}

/**

* 释放资源

*

* @return

*/

public void release() {

ZLM_API.mk_media_release(mkMedia);

buffer.close();

}

}

5. 预览画面与延迟对比

1. 观察到对应的媒体流已经注册上去,即可使用播放器观看

2024-05-30 14:38:48.514 I [java.exe] [13388-event poller 0] MediaSource.cpp:517 emitEvent | 媒体注册:fmp4://defaultVhost/live/test

2024-05-30 14:38:48.514 I [java.exe] [13388-event poller 0] MultiMediaSourceMuxer.cpp:561 onAllTrackReady | stream: schema://defaultVhost/app/stream , codec info: H264[2688/1520/25] mpeg4-generic[8000/1/16]

2024-05-30 14:38:48.514 I [java.exe] [13388-event poller 0] MediaSource.cpp:517 emitEvent | 媒体注册:rtsp://defaultVhost/live/test

2024-05-30 14:38:48.514 I [java.exe] [13388-event poller 0] MediaSource.cpp:517 emitEvent | 媒体注册:rtmp://defaultVhost/live/test

2024-05-30 14:38:48.515 I [java.exe] [13388-event poller 0] MediaSource.cpp:517 emitEvent | 媒体注册:ts://defaultVhost/live/test

2024-05-30 14:38:52.080 I [java.exe] [13388-event poller 0] MediaSource.cpp:517 emitEvent | 媒体注册:hls://defaultVhost/live/test

2. 使用 WS-FLV 协议与直接使用摄像头 RTSP 协议播放对比

3. 使用 WS-FLV 协议与摄像头管理界面播放对比

4. 可以看到与摄像头 RTSP 协议对比画面快 1-2s 左右,与摄像头管理界面对比画面基本一样。

6. 总结

 通过实战打通海康 SDK 与 ZLM4J 实现超低延迟实时预览监控案例,我们可以学到 ZLM4J 的接入流程和简单使用步骤,通过这个示例展示集成流媒体的带来的强大功能,完整项目我已上传至 GITEE:  https://gitee.com/daofuli/zlm4j_hk,后续将分享更多 ZLM4J 使用案例。

 

原创文章,作者:guozi,如若转载,请注明出处:https://www.sudun.com/ask/81007.html

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